Changelogs

Track the evolution of Dust through every update.

v0.0.59Latest
1 change

New Features

(1)
  • Expanded building with rotatable walls, doors, and windows, separate door and window frames, and clearer visibility when tall building pieces cover your character
v0.0.58
1 change

Bug Fixes

(1)
  • Fixed vertical grenade throws so thrown explosives spawn clear of the thrower and keep their intended upward or downward impulse instead of bouncing back with reduced force
v0.0.57
1 change

New Features

(1)
  • Added satchel charges with timed fuses, sticky building impacts, pickupable armed and failed states, damage-triggered detonation, crafting, and loot drops
v0.0.56
1 change

New Features

(1)
  • Added beancan grenades with timed fuses, failed pickup and reignition, damage-triggered detonation, carried fuse ticking, ignited visuals, gun powder crafting, and loot drops
v0.0.55
1 change

New Features

(1)
  • Added classic door opening visuals that animate doors as they open and close
v0.0.54
1 change

New Features

(1)
  • Added moderation chat commands for player inspection, invisible admins, kicks, bans, stronger ban enforcement, and active ban lists
v0.0.53
1 change

New Features

(1)
  • Improved campfire fire audio with positional fire sounds, indoor muffling, master volume support, and better fire placement
v0.0.52
1 change

New Features

(1)
  • Improved ranged weapon muzzle placement so shots and effects start from the correct point on each weapon
v0.0.51
1 change

New Features

(1)
  • Improved held weapon visuals with better carry animations, aiming, mirroring, and rotation limits for players and dusters
v0.0.50
1 change

Bug Fixes

(1)
  • Fixed production access from both main website domains
v0.0.49
1 change

New Features

(1)
  • Added proximity voice chat with push-to-talk, microphone permission flow, positional volume and panning, and muted microphone HUD state
v0.0.48
1 change

New Features

(1)
  • Added thirst, bladder, and bowel needs with HUD support, food and drink effects, movement penalties, manual pee and defecate actions, and sounds
v0.0.47
1 change

New Features

(1)
  • Added beaches and terrain surfaces with beach spawning for players and dusters, vegetation filters, and saved surface maps
v0.0.46
1 change

New Features

(1)
  • Added movement slowdown while attacking with melee weapons, firearms, thrown weapons, tools, and duster attacks
v0.0.45
1 change

New Features

(1)
  • Added richer map vegetation with bushes, detail sprites, and foreground foliage that can appear above entities
v0.0.44
1 change

New Features

(1)
  • Replaced the placeholder leaderboard with current-wipe and all-time rankings, sortable/searchable top-100 views, current-player highlighting, wipe-aware resets, and a P-key player list showing names and ping
v0.0.43
1 change

New Features

(1)
  • Added animal fat corpse harvesting, edible animal fat, low grade fuel crafting, and overflow drops when crafted items do not fit
v0.0.42
1 change

Bug Fixes

(1)
  • Prevented wildlife and resources from spawning on foundations or too close to buildings, and prevented furnaces with contents from being picked up
v0.0.41
1 change

New Features

(1)
  • Improved sprite alignment for cleaner building placement, visibility, and structure interactions
v0.0.40
1 change

New Features

(1)
  • Improved sprite and hitbox alignment for cleaner visuals and more reliable interactions
v0.0.39
1 change

New Features

(1)
  • Added nighttime lighting flashes from explosions and grenade particles
v0.0.38
1 change

New Features

(1)
  • Replaced background music with environmental ambience, day/night ambience changes, positional sounds, indoor muffling, and a master game volume control
v0.0.37
1 change

New Features

(1)
  • Added fullscreen mode with saved preference, login-time fullscreen entry, HUD controls, retry prompts, and reliable canvas resizing
v0.0.36
1 change

New Features

(1)
  • Added reload sounds for reloadable weapons, including local and remote positional playback
v0.0.35
1 change

New Features

(1)
  • Added wooden door opening, codelocks, authorized player management, retry delays, saved lock state, codelock modals, context menus, and door sounds
v0.0.34
1 change

New Features

(1)
  • Added campfire container interactions with flexible slots, on/off controls, cooking, wood-to-charcoal fuel processing, explosive item triggers, fire cleanup, destruction drops, saved state, and custom container UI
v0.0.33
1 change

New Features

(1)
  • Added placeable building items with foundation and world placement, snapping, placement previews, collision checks, enclosed-building visibility, and saved building state
v0.0.32
1 change

New Features

(1)
  • Improved player and duster held-item visuals with better mirrored playback, draw order, and animation support
v0.0.31
1 change

New Features

(1)
  • Added craftable small and big storage boxes with placeable saved containers, workbench recipes, container transfers, empty-only pickup, destruction drops, and sounds
v0.0.30
1 change

New Features

(1)
  • Added craftable furnaces with six-slot smelting, fuel processing, metal and sulfur ore smelting, charcoal output, active light and audio, saved state, and custom container controls
v0.0.29
1 change

New Features

(1)
  • Added craftable stone hatchets for woodcutting and corpse harvesting, multi-target melee hits, new attack animations, and movement slowdown during swings
v0.0.28
1 change

New Features

(1)
  • Added craftable spears with non-stacking inventory behavior, melee attacks, hold-to-throw controls, and recoverable sticky impacts
v0.0.27
1 change

New Features

(1)
  • Added passive deer with world spawning, fleeing, defensive attacks, corpse harvesting, and loot drops
v0.0.26
1 change

New Features

(1)
  • Added more varied player and duster skins with account-based player appearances and random duster variants
v0.0.25
1 change

Bug Fixes

(1)
  • Fixed damage fragment particles so they scatter a short distance, land, stop moving, and fade instead of free falling
v0.0.24
1 change

New Features

(1)
  • Added sleeping bags as personal placeable respawn points with crafting, owner limits, spacing, cooldowns, destruction handling, and death-screen respawn selection
v0.0.23
1 change

New Features

(1)
  • Added foundation-based building with craftable foundations, walls, doors, and windows, plus snapping, pickup rules, enclosure visibility, ceiling rendering, and structure-blocked explosions and sounds
v0.0.22
1 change

New Features

(1)
  • Added stone pickaxe crafting and stone node mining with resource drops and mining feedback
v0.0.21
1 change

New Features

(1)
  • Added dropped item chunking so nearby stackable drops merge together and large ground stacks can be picked up one stack at a time
v0.0.20
1 change

New Features

(1)
  • Added neutral boars with world spawning, aggro, attacks, fleeing, corpse harvesting, tool effectiveness, and animal resource drops
v0.0.19
1 change

New Features

(1)
  • Added backpacks as equipped portable containers with saved contents, ground-container opening, hold-to-pickup, loot entries, and TAB inventory support
v0.0.18
1 change

New Features

(1)
  • Added player equipment with wearable items, equipment slots, TAB equipment UI, and equipped T-shirt/miner's hat behavior
v0.0.17
1 change

New Features

(1)
  • The rock can now be used as a melee weapon, dealing 5 damage per hit
v0.0.16
6 changes

New Features

(3)
  • Added bullet traces - bullets now leave a fading trail behind them as they fly through the air
  • Added entity fragment particles - when players take damage, pixel fragments extracted from their sprite scatter and fall with physics, leaving blood decals on the ground
  • Added rock as a new environment obstacle that spawns randomly across the map

Bug Fixes

(3)
  • Fixed gallon drums and military metal barrels sometimes missing debris fragments when destroyed
  • Fixed grenade and molotov cocktail duplication exploit - grabbing a thrown throwable immediately after throwing no longer multiplies the count in inventory
  • Added 0.5 second pickup cooldown for thrown grenades and molotov cocktails - prevents dusters from infinitely grabbing and re-throwing throwables
v0.0.15
2 changes

Performance

(2)
  • Improved rendering performance when many entities are on screen
  • Improved darkness rendering performance at night
v0.0.14
1 change

New Features

(1)
  • Added IP-based connection limiting - players are now limited to 2 concurrent connections per IP address to prevent abuse from multiple browser tabs
v0.0.13
1 change

Performance

(1)
  • Reduced network usage for game state updates by around 90%
v0.0.12
1 change

Performance

(1)
  • Reduced memory usage in large worlds by allocating map tracking data only where entities are present
v0.0.11
2 changes

New Features

(1)
  • Campfires can now be crafted using 5 wood

Bug Fixes

(1)
  • Fixed wood and cloth not being pickable - items now properly go into inventory when collected instead of just disappearing
v0.0.10
7 changes

New Features

(5)
  • Torches now expire and get deleted after 2 minutes
  • Campfires now deal 2 damage per second to living entities that step on them
  • Added double barrel shotgun weapon - fires 2 pellets per shot instead of 3, uses the same shotgun ammo
  • Replaced heart icons with a health bar in the HUD - health now displays as a red progress bar with a heart icon, turning darker red when health drops below 30%
  • Mute button (N key or click) now only mutes background music while keeping sound effects playing - button icon changed from speaker to music note emoji

Bug Fixes

(2)
  • Fixed bear traps not damaging living entities - traps were triggering on non-living entities like items and failing to snare anyone
  • Fixed bear trap snare effect breaking player animations - snared entities now properly freeze in place for 1.5 seconds without animation glitches
v0.0.9
1 change

Bug Fixes

(1)
  • Fixed arrows always pointing in the same direction instead of the direction they were shot
v0.0.8
14 changes

New Features

(8)
  • Players now spawn with randomized character skins - each player gets a unique visual appearance from 6 available skin variants
  • Added /coordinates command to display your current position in the game world
  • /tp command now supports teleporting to other players by name (e.g., /tp pepe) in addition to coordinates
  • Weapons now dynamically rotate to follow your aim direction, providing improved visual feedback and more responsive gameplay - ranged weapons (pistol, shotgun, ak47, bow, rifles, grenade launcher, flamethrower, grenades, molotovs) rotate smoothly with your cursor
  • Weapons now render behind the player when aiming upward and in front when aiming downward for proper visual layering
  • Added weapon recoil animation with spring physics - weapons now visually kick back when fired and smoothly return to rest position
  • Added subtle weapon sway during movement - weapons now move slightly while walking for more realistic feedback
  • Added muzzle flash particle effect for ranged weapons - bright flash appears at the weapon tip when firing

Bug Fixes

(6)
  • Fixed molotov cocktail crafting - molotov cocktails can now be crafted with 1 gasoline and 1 cloth
  • Fixed remote players not displaying correct facing direction - remote players now properly face the direction they're looking instead of using local player's facing
  • Fixed remote players not displaying the correct character skin
  • Fixed other players sometimes appearing as "Unknown" with incorrect skins
  • Fixed bow playing pistol sound when shooting - bow now correctly plays its bow_shot sound effect
  • Fixed grenades rendering as flamethrower ammo - grenade projectile asset key was conflicting with grenade item asset, causing wrong sprite to display
v0.0.7
2 changes

New Features

(1)
  • Admin spawn commands can now create multiple entities at once

Performance

(1)
  • Improved server performance and reliability
v0.0.6
2 changes

New Features

(2)
  • Crafting panel can now be toggled on/off by pressing the 'C' key with smooth fade in/out animations
  • Crafting panel can be closed with the ESC key
v0.0.3
5 changes

New Features

(5)
  • Trees can now be destroyed by grenades, molotov cocktails, landmines, flamethrowers, fire, melee weapons, and other explosions
  • Trees drop wood when destroyed
  • Fire now spreads randomly 2-6 times in random directions
  • Destructible entities now vibrate when taking damage (trees, walls, crates, car, survivors)
  • Added hit sound effect that plays when any destructible entity receives damage
v0.0.2
2 changes

New Features

(2)
  • Added weighted loot drops for enemies, crates, gallon drums, and survivors
  • Players now respawn at random grass positions across the map instead of fixed locations
v0.0.1
10 changes

New Features

(6)
  • Players now automatically respawn 2 seconds after death - game never ends
  • Players spawn and respawn with only a torch in their third inventory slot (removed initial knife, pistol, and bullets)
  • Removed game over condition when car is destroyed - game continues indefinitely
  • Implemented day/night cycle: Day lasts 10 minutes, Night lasts 5 minutes, repeating
  • Day/night cycle features smooth incremental darkness transitions instead of instant switches
  • Day/night cycle is synchronized across all players and persists across game restarts

Bug Fixes

(4)
  • Fixed pathfinding crashes in some map layouts
  • Fixed bullet projectiles sometimes becoming invisible
  • Fixed players getting stuck after shooting
  • Fixed mouse shooting sometimes continuing after a single click