Changelogs
Track the evolution of Dust through every update.
v0.0.66Latest1 change
v0.0.66Latest
1 change
New Features
(1)- Added clear maintenance and server-availability screens that preserve sign-in, safely save active sessions, and let players retry when gameplay returns
v0.0.651 change
v0.0.65
1 change
New Features
(1)- Added gray Wolves that roam in coordinated packs, regroup when separated, bark and stagger their opening bites, leave harvestable corpses, and provide raw Wolf Meat that can be cooked at Campfires
v0.0.642 changes
v0.0.64
2 changes
New Features
(1)- Player, Duster, Bear, Boar, and Deer corpses now remain as independent harvestable bodies until gathered, destroyed, or expired, even after a player respawns or reconnects
Bug Fixes
(1)- Corpses no longer appear with player names or in the player list, and respawning no longer removes an earlier corpse
v0.0.631 change
v0.0.63
1 change
New Features
(1)- Selected Grenades, Beancan Grenades, Satchel Charges, Molotov Cocktails, Gasoline, Landmines, and Torches can now be struck in a player or Duster's hands, taking the hit before their carrier and triggering their usual destruction effects
v0.0.623 changes
v0.0.62
3 changes
New Features
(2)- Improved survival awareness with longer condition-specific warnings, matching icons, hoverable numeric status values, a gradual low-Health world effect, and subtle directional feedback for meaningful damage
- Improved global chat with a scrollable message history, a compact recent-message feed, unread-message jumping, emoji-aware limits, and no player-death announcements
Bug Fixes
(1)- Dead players now remain on a private respawn screen without receiving live world updates, can reconnect while dead, and can respawn from any owned Sleeping Bag worldwide
v0.0.615 changes
v0.0.61
5 changes
New Features
(5)- Overhauled gunplay with distinct semi-automatic, automatic, and sustained weapons, learnable recoil, accuracy bloom, durability, breakage, and new firing animations
- Added item detail panels throughout inventories with descriptions, weight, condition, ammunition, and contextual damage information
- Expanded charged item throwing with weight-based speed and damage, swept impacts, knockback, bounces, and more varied weapon loot condition
- Added plentiful wild hemp plants that yield cloth when harvested, burn when ignited, and clear automatically when you build over them
- Raw human, boar, bear, and deer meat can now be eaten even at full needs, with distinct raw and cooked visuals and signed survival effects in item details
v0.0.601 change
v0.0.60
1 change
New Features
(1)- Reworked bows with hold-to-draw firing, charge-scaled power and accuracy, animated aiming feedback, positional draw and impact sounds, recoverable arrows, and craftable bow and arrow recipes
v0.0.591 change
v0.0.59
1 change
New Features
(1)- Expanded building with rotatable walls, doors, and windows, separate door and window frames, and clearer visibility when tall building pieces cover your character
v0.0.581 change
v0.0.58
1 change
Bug Fixes
(1)- Fixed vertical grenade throws so thrown explosives spawn clear of the thrower and keep their intended upward or downward impulse instead of bouncing back with reduced force
v0.0.571 change
v0.0.57
1 change
New Features
(1)- Added satchel charges with timed fuses, sticky building impacts, pickupable armed and failed states, damage-triggered detonation, crafting, and loot drops
v0.0.561 change
v0.0.56
1 change
New Features
(1)- Added beancan grenades with timed fuses, failed pickup and reignition, damage-triggered detonation, carried fuse ticking, ignited visuals, gun powder crafting, and loot drops
v0.0.551 change
v0.0.55
1 change
New Features
(1)- Added classic door opening visuals that animate doors as they open and close
v0.0.541 change
v0.0.54
1 change
New Features
(1)- Added moderation chat commands for player inspection, invisible admins, kicks, bans, stronger ban enforcement, and active ban lists
v0.0.531 change
v0.0.53
1 change
New Features
(1)- Improved campfire fire audio with positional fire sounds, indoor muffling, master volume support, and better fire placement
v0.0.521 change
v0.0.52
1 change
New Features
(1)- Improved ranged weapon muzzle placement so shots and effects start from the correct point on each weapon
v0.0.511 change
v0.0.51
1 change
New Features
(1)- Improved held weapon visuals with better carry animations, aiming, mirroring, and rotation limits for players and dusters
v0.0.501 change
v0.0.50
1 change
Bug Fixes
(1)- Fixed production access from both main website domains
v0.0.491 change
v0.0.49
1 change
New Features
(1)- Added proximity voice chat with push-to-talk, microphone permission flow, positional volume and panning, and muted microphone HUD state
v0.0.481 change
v0.0.48
1 change
New Features
(1)- Added thirst, bladder, and bowel needs with HUD support, food and drink effects, movement penalties, manual pee and defecate actions, and sounds
v0.0.471 change
v0.0.47
1 change
New Features
(1)- Added beaches and terrain surfaces with beach spawning for players and dusters, vegetation filters, and saved surface maps
v0.0.461 change
v0.0.46
1 change
New Features
(1)- Added movement slowdown while attacking with melee weapons, firearms, thrown weapons, tools, and duster attacks
v0.0.451 change
v0.0.45
1 change
New Features
(1)- Added richer map vegetation with bushes, detail sprites, and foreground foliage that can appear above entities
v0.0.441 change
v0.0.44
1 change
New Features
(1)- Replaced the placeholder leaderboard with current-wipe and all-time rankings, sortable/searchable top-100 views, current-player highlighting, wipe-aware resets, and a P-key player list showing names and ping
v0.0.431 change
v0.0.43
1 change
New Features
(1)- Added animal fat corpse harvesting, edible animal fat, low grade fuel crafting, and overflow drops when crafted items do not fit
v0.0.421 change
v0.0.42
1 change
Bug Fixes
(1)- Prevented wildlife and resources from spawning on foundations or too close to buildings, and prevented furnaces with contents from being picked up
v0.0.411 change
v0.0.41
1 change
New Features
(1)- Improved sprite alignment for cleaner building placement, visibility, and structure interactions
v0.0.401 change
v0.0.40
1 change
New Features
(1)- Improved sprite and hitbox alignment for cleaner visuals and more reliable interactions
v0.0.391 change
v0.0.39
1 change
New Features
(1)- Added nighttime lighting flashes from explosions and grenade particles
v0.0.381 change
v0.0.38
1 change
New Features
(1)- Replaced background music with environmental ambience, day/night ambience changes, positional sounds, indoor muffling, and a master game volume control
v0.0.371 change
v0.0.37
1 change
New Features
(1)- Added fullscreen mode with saved preference, login-time fullscreen entry, HUD controls, retry prompts, and reliable canvas resizing
v0.0.361 change
v0.0.36
1 change
New Features
(1)- Added reload sounds for reloadable weapons, including local and remote positional playback
v0.0.351 change
v0.0.35
1 change
New Features
(1)- Added wooden door opening, codelocks, authorized player management, retry delays, saved lock state, codelock modals, context menus, and door sounds
v0.0.341 change
v0.0.34
1 change
New Features
(1)- Added campfire container interactions with flexible slots, on/off controls, cooking, wood-to-charcoal fuel processing, explosive item triggers, fire cleanup, destruction drops, saved state, and custom container UI
v0.0.331 change
v0.0.33
1 change
New Features
(1)- Added placeable building items with foundation and world placement, snapping, placement previews, collision checks, enclosed-building visibility, and saved building state
v0.0.321 change
v0.0.32
1 change
New Features
(1)- Improved player and duster held-item visuals with better mirrored playback, draw order, and animation support
v0.0.311 change
v0.0.31
1 change
New Features
(1)- Added craftable small and big storage boxes with placeable saved containers, workbench recipes, container transfers, empty-only pickup, destruction drops, and sounds
v0.0.301 change
v0.0.30
1 change
New Features
(1)- Added craftable furnaces with six-slot smelting, fuel processing, metal and sulfur ore smelting, charcoal output, active light and audio, saved state, and custom container controls
v0.0.291 change
v0.0.29
1 change
New Features
(1)- Added craftable stone hatchets for woodcutting and corpse harvesting, multi-target melee hits, new attack animations, and movement slowdown during swings
v0.0.281 change
v0.0.28
1 change
New Features
(1)- Added craftable spears with non-stacking inventory behavior, melee attacks, hold-to-throw controls, and recoverable sticky impacts
v0.0.271 change
v0.0.27
1 change
New Features
(1)- Added passive deer with world spawning, fleeing, defensive attacks, corpse harvesting, and loot drops
v0.0.261 change
v0.0.26
1 change
New Features
(1)- Added more varied player and duster skins with account-based player appearances and random duster variants
v0.0.251 change
v0.0.25
1 change
Bug Fixes
(1)- Fixed damage fragment particles so they scatter a short distance, land, stop moving, and fade instead of free falling
v0.0.241 change
v0.0.24
1 change
New Features
(1)- Added sleeping bags as personal placeable respawn points with crafting, owner limits, spacing, cooldowns, destruction handling, and death-screen respawn selection
v0.0.231 change
v0.0.23
1 change
New Features
(1)- Added foundation-based building with craftable foundations, walls, doors, and windows, plus snapping, pickup rules, enclosure visibility, ceiling rendering, and structure-blocked explosions and sounds
v0.0.221 change
v0.0.22
1 change
New Features
(1)- Added stone pickaxe crafting and stone node mining with resource drops and mining feedback
v0.0.211 change
v0.0.21
1 change
New Features
(1)- Added dropped item chunking so nearby stackable drops merge together and large ground stacks can be picked up one stack at a time
v0.0.201 change
v0.0.20
1 change
New Features
(1)- Added neutral boars with world spawning, aggro, attacks, fleeing, corpse harvesting, tool effectiveness, and animal resource drops
v0.0.191 change
v0.0.19
1 change
New Features
(1)- Added backpacks as equipped portable containers with saved contents, ground-container opening, hold-to-pickup, loot entries, and TAB inventory support
v0.0.181 change
v0.0.18
1 change
New Features
(1)- Added player equipment with wearable items, equipment slots, TAB equipment UI, and equipped T-shirt/miner's hat behavior
v0.0.171 change
v0.0.17
1 change
New Features
(1)- The rock can now be used as a melee weapon, dealing 5 damage per hit
v0.0.166 changes
v0.0.16
6 changes
New Features
(3)- Added bullet traces - bullets now leave a fading trail behind them as they fly through the air
- Added entity fragment particles - when players take damage, pixel fragments extracted from their sprite scatter and fall with physics, leaving blood decals on the ground
- Added rock as a new environment obstacle that spawns randomly across the map
Bug Fixes
(3)- Fixed gallon drums and military metal barrels sometimes missing debris fragments when destroyed
- Fixed grenade and molotov cocktail duplication exploit - grabbing a thrown throwable immediately after throwing no longer multiplies the count in inventory
- Added 0.5 second pickup cooldown for thrown grenades and molotov cocktails - prevents dusters from infinitely grabbing and re-throwing throwables
v0.0.152 changes
v0.0.15
2 changes
Performance
(2)- Improved rendering performance when many entities are on screen
- Improved darkness rendering performance at night
v0.0.141 change
v0.0.14
1 change
New Features
(1)- Added IP-based connection limiting - players are now limited to 2 concurrent connections per IP address to prevent abuse from multiple browser tabs
v0.0.131 change
v0.0.13
1 change
Performance
(1)- Reduced network usage for game state updates by around 90%
v0.0.121 change
v0.0.12
1 change
Performance
(1)- Reduced memory usage in large worlds by allocating map tracking data only where entities are present
v0.0.112 changes
v0.0.11
2 changes
New Features
(1)- Campfires can now be crafted using 5 wood
Bug Fixes
(1)- Fixed wood and cloth not being pickable - items now properly go into inventory when collected instead of just disappearing
v0.0.107 changes
v0.0.10
7 changes
New Features
(5)- Torches now expire and get deleted after 2 minutes
- Campfires now deal 2 damage per second to living entities that step on them
- Added double barrel shotgun weapon - fires 2 pellets per shot instead of 3, uses the same shotgun ammo
- Replaced heart icons with a health bar in the HUD - health now displays as a red progress bar with a heart icon, turning darker red when health drops below 30%
- Mute button (N key or click) now only mutes background music while keeping sound effects playing - button icon changed from speaker to music note emoji
Bug Fixes
(2)- Fixed bear traps not damaging living entities - traps were triggering on non-living entities like items and failing to snare anyone
- Fixed bear trap snare effect breaking player animations - snared entities now properly freeze in place for 1.5 seconds without animation glitches
v0.0.91 change
v0.0.9
1 change
Bug Fixes
(1)- Fixed arrows always pointing in the same direction instead of the direction they were shot
v0.0.814 changes
v0.0.8
14 changes
New Features
(8)- Players now spawn with randomized character skins - each player gets a unique visual appearance from 6 available skin variants
- Added /coordinates command to display your current position in the game world
- /tp command now supports teleporting to other players by name (e.g., /tp pepe) in addition to coordinates
- Weapons now dynamically rotate to follow your aim direction, providing improved visual feedback and more responsive gameplay - ranged weapons (pistol, shotgun, ak47, bow, rifles, grenade launcher, flamethrower, grenades, molotovs) rotate smoothly with your cursor
- Weapons now render behind the player when aiming upward and in front when aiming downward for proper visual layering
- Added weapon recoil animation with spring physics - weapons now visually kick back when fired and smoothly return to rest position
- Added subtle weapon sway during movement - weapons now move slightly while walking for more realistic feedback
- Added muzzle flash particle effect for ranged weapons - bright flash appears at the weapon tip when firing
Bug Fixes
(6)- Fixed molotov cocktail crafting - molotov cocktails can now be crafted with 1 gasoline and 1 cloth
- Fixed remote players not displaying correct facing direction - remote players now properly face the direction they're looking instead of using local player's facing
- Fixed remote players not displaying the correct character skin
- Fixed other players sometimes appearing as "Unknown" with incorrect skins
- Fixed bow playing pistol sound when shooting - bow now correctly plays its bow_shot sound effect
- Fixed grenades rendering as flamethrower ammo - grenade projectile asset key was conflicting with grenade item asset, causing wrong sprite to display
v0.0.72 changes
v0.0.7
2 changes
New Features
(1)- Admin spawn commands can now create multiple entities at once
Performance
(1)- Improved server performance and reliability
v0.0.62 changes
v0.0.6
2 changes
New Features
(2)- Crafting panel can now be toggled on/off by pressing the 'C' key with smooth fade in/out animations
- Crafting panel can be closed with the ESC key
v0.0.35 changes
v0.0.3
5 changes
New Features
(5)- Trees can now be destroyed by grenades, molotov cocktails, landmines, flamethrowers, fire, melee weapons, and other explosions
- Trees drop wood when destroyed
- Fire now spreads randomly 2-6 times in random directions
- Destructible entities now vibrate when taking damage (trees, walls, crates, car, survivors)
- Added hit sound effect that plays when any destructible entity receives damage
v0.0.22 changes
v0.0.2
2 changes
New Features
(2)- Added weighted loot drops for enemies, crates, gallon drums, and survivors
- Players now respawn at random grass positions across the map instead of fixed locations
v0.0.110 changes
v0.0.1
10 changes
New Features
(6)- Players now automatically respawn 2 seconds after death - game never ends
- Players spawn and respawn with only a torch in their third inventory slot (removed initial knife, pistol, and bullets)
- Removed game over condition when car is destroyed - game continues indefinitely
- Implemented day/night cycle: Day lasts 10 minutes, Night lasts 5 minutes, repeating
- Day/night cycle features smooth incremental darkness transitions instead of instant switches
- Day/night cycle is synchronized across all players and persists across game restarts
Bug Fixes
(4)- Fixed pathfinding crashes in some map layouts
- Fixed bullet projectiles sometimes becoming invisible
- Fixed players getting stuck after shooting
- Fixed mouse shooting sometimes continuing after a single click